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z:entityparameter [2008/10/22 22:55]
jjp
z:entityparameter [2015/08/23 13:59] (current)
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   * missile exit time - Zeitpunkt in der Schussanimation an dem das Geschoss austritt.   * missile exit time - Zeitpunkt in der Schussanimation an dem das Geschoss austritt.
   * //list of// allowed target types   * //list of// allowed target types
- 
  
 ===== Renderable ===== ===== Renderable =====
  
-  * //list of trees of// renderable nodes +  * //tree of// renderable nodes 
-  * //mapping between// renderable node trees and renderable states+  * //list of// states
  
 ==== Renderable Node ==== ==== Renderable Node ====
  
-  * internal name - Zur besseren Übersicht ein Name der (nur) im Parameter/Objekt-Editor sichtbar ist. 
   * position   * position
   * orientation   * orientation
   * scale   * scale
-  * //mapping between// animation states and mesh animations 
-  * //mapping between// renderable parameters and shader parameters 
-  * //mapping between// renderable parameters and effect states 
-  * mesh, material, textures, effect 
   * role - Welche logische Komponente wird durch die Node repräsentiert?   * role - Welche logische Komponente wird durch die Node repräsentiert?
-  +  * either mesh or particle effect
  
-===== Beispiel =====+=== Mesh === 
 +  * //mapping between// renderable parameters and shader parameters 
 +  * mesh 
 +  * material  
 +  * colour/alpha map 
 +  * normal/specular map 
 +  * tint map 
 +  * additional map 1 
 +  * additional map 2 
  
-  +=== Particle Effect ===   
-  type Entity +  * particle effect 
-  { +  * material  
-    renderable "test object renderable" +  * map 1 
-    entityName "test object" +  * map 2 
-    maxHealth 30.0 +  * map 3 
-    regenSpeed 4.0 +  * //mapping between// animation states and effect states
-    armorType "test object armor" +
-    buildTime 90.5 +
-    destructible = true +
-    vulnerable = true +
-    wreckageFadeTime = 15.5 +
-    targetSelectionRange = 600 +
-    targetMovementBuffer = 200 +
-    fixedYaw = false+
  
-    editorPlaceable = true 
-    editorCategory = "Test Objects" 
  
-    moveSpeed 270 +==== State ====
-    turnSpeed 180+
  
-    abilities = ("radar", "repair")+  * //list of// renderable node overrides
  
-    collisionRadius 5.5 +=== Renderable Node Override ===
-    wreckageCollisionRadius 0.0+
  
-    interfaceRenderable = "test object interface renderable"+  * either mesh override or particle effect override
  
-    canProduce ("grunt", "psycho", "rocket"+== Mesh Override ==
-    numTurrets +
-    turretPos ((2.0, 4.0, 5.0), (4.0, 4.0, 5.0)) +
-    allowedTurrets ("turret rocket", "turret gatling"+
-    spawnPos = (1.0, 0.0, 2.0) +
-    exitPos = (3.0, 0.0, 2.0) +
-    gateOpeningTime = 2.5+
  
-    hasDriver = true +  * //mapping between// animation states and mesh animations 
-    driverVisible = true +  * material  
-    hasHatch = true +  * colour/alpha map 
-    allowedDrivers = ("grunt", "sniper", "laser") +  * normal/specular map 
-    passengersVisible = true +  * tint map 
-    numPassengers = 3 +  * additional map 1 
-    passengerPos = ((1.0, 2.0, 3.0), (2.0, 1.0, 1.0), (2.4, 3.4, 1.3)) +  * additional map 
-    allowedPassengers = ("grunt", "sniper", "laser"+
-    passengersShoot = true+
  
 +== Particle Effect Override ==
  
-    type Cannon+  * material  
 +  * map 1 
 +  * map 2 
 +  * map 3 
 +  * //mapping between// animation states and effect states 
 + 
 +===== Beispiel ===== 
 + 
 +  
 +  Entity testEntity 
 +  { 
 +    renderable = "test object renderable" (string) 
 +    entityName = "test object" (string) 
 +    maxHealth = 30.0 (float) 
 +    regenSpeed = 4.0 (float) 
 +    armorType = "test object armor" (string) 
 +    buildTime = 90.5 (float) 
 +    destructible = true (bool) 
 +    vulnerable = true (bool) 
 +    wreckageFadeTime = 15.5 (float) 
 +    targetSelectionRange = 600 (float) 
 +    targetMovementBuffer = 200 (float) 
 +    fixedYaw = false (bool) 
 +    editorPlaceable = true (bool) 
 +    editorCategory = "Test Objects" (string) 
 +    moveSpeed = 270 (float) 
 +    turnSpeed = 180 (float) 
 +    abilities = ("radar", "repair") (list of string) 
 +    collisionRadius = 5.5 (float) 
 +    wreckageCollisionRadius = 0.0 (float) 
 +    interfaceRenderable = "test object interface renderable" (string) 
 +    canProduce = ("grunt", "psycho", "rocket") (list of string) 
 +    numTurrets = 2 (int) 
 +    turretPos = ((2.0, 4.0, 5.0), (4.0, 4.0, 5.0)) (list of vector3) 
 +    allowedTurrets = ("turret rocket", "turret gatling") (list of string) 
 +    spawnPos = (1.0, 0.0, 2.0) (vector3) 
 +    exitPos = (3.0, 0.0, 2.0) (vector3) 
 +    gateOpeningTime = 2.5 (float) 
 +    hasDriver = true (bool) 
 +    driverVisible = true (bool) 
 +    hasHatch = true (bool) 
 +    allowedDrivers = ("grunt", "sniper", "laser") (list of string) 
 +    passengersVisible = true (bool) 
 +    numPassengers = 3 (int) 
 +    passengerPos = ((1.0, 2.0, 3.0), (2.0, 1.0, 1.0), (2.4, 3.4, 1.3)) (list of vector3) 
 +    allowedPassengers = ("grunt", "sniper", "laser") (list of string) 
 +    passengersShoot = true (bool) 
 +    Cannon cannon1 
     {     {
-      isIntegrated = false +      isIntegrated = false (bool) 
-      anchorPoint = (1.0, 2.0, 1.0) +      anchorPoint = (1.0, 2.0, 1.0) (vector3
-      anchorAxis = (0.0, 1.0, 0.0) +      anchorAxis = (0.0, 1.0, 0.0) (vector3
-      exitPoint = (2.0, 2.0, 1.0) +      exitPoint = (2.0, 2.0, 1.0) (vector3
-      horzTurnSpeed = 80 +      horzTurnSpeed = 80 (float) 
-      horzMaxAngle = 150 +      horzMaxAngle = 150 (float) 
-      vertTurnSpeed = 50 +      vertTurnSpeed = 50 (float) 
-      vertMaxAngle = 40 +      vertMaxAngle = 40 (float) 
-      projectileRenderable = "test projectile" +      projectileRenderable = "test projectile" (string) 
-      projectileSpeed = 1200 +      projectileSpeed = 1200 (float) 
-      hitEffect = "test hit effect" +      hitEffect = "test hit effect" (string) 
-      barrelEffect = "test barrel effect" +      barrelEffect = "test barrel effect" (string) 
-      firingAngle = 45 +      firingAngle = 45 (float) 
-      steeringProjectile = true +      steeringProjectile = true (bool) 
-      damage = (15+1d3, 10+1d2, 5) +      damage = (15+1d3, 10+1d2, 5) (list of damage w. dice
-      damageRadius = (3, 10, 15) +      damageRadius = (3, 10, 15) (list of float
-      shootDelay = 2.1 +      shootDelay = 2.1 (float) 
-      shotDuration = 0.85 +      shotDuration = 0.85 (float) 
-      missileExitTime = 0.5 +      missileExitTime = 0.5 (float) 
-      allowedTargets = ("robot", "tank", "building")+      allowedTargets = ("robot", "tank", "building") (list of string)
     }     }
- +    Cannon cannon2
-    type Cannon+
     {     {
       isIntegrated = true       isIntegrated = true
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       allowedTargets = ("robot")       allowedTargets = ("robot")
     }     }
- 
   }   }
  
 +  Renderable test_renderable 
 +  { 
 +    NodeTree tree 
 +    { 
 +      Node root 
 +      { 
 +        position = (0.0, 0.0, 0.0) (vector3) 
 +        scale = (1.0, 1.0, 1.0) (vector3) 
 +        orientation = (1.0, 0.0, 0.0, 0.0) (vector3) 
 +        role = "none" (string) 
 +        Mesh mesh 
 +        { 
 +          meshName = "test.mesh" (string) 
 +          materialName = "object_material" (string) 
 +          colourMapName = "test_colour.dds" (string) 
 +          normalSpecMapName = "test_normal.dds" (string) 
 +          tintMapName = "test_tint.dds" (string) 
 +          envMapName = "test_env.dds" (string) 
 +          boneMapping = (("bone1", "hatch")) (list of string-pairs) 
 +          animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) 
 +          paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs)  
 +        } 
 +        Node driver 
 +        { 
 +          position = (0.0, 0.0, 0.0)  
 +          scale = (1.0, 1.0, 1.0)  
 +          orientation = (1.0, 0.0, 0.0, 0.0) 
 +          role = "driverAnchor" 
 +        } 
 +      } 
 +    } 
 +    State normal 
 +    { 
 +    } 
 +    State damaged 
 +    { 
 +      NodeOverwrite root 
 +      { 
 +        position = (0.0, 0.0, 0.0) (vector3) 
 +        scale = (1.0, 1.0, 1.0) (vector3) 
 +        orientation = (1.0, 0.0, 0.0, 0.0) (vector3) 
 +        role = "none" (string) 
 +        MeshOverwrite 
 +        { 
 +          materialName = "object_damaged_material" (string) 
 +          colourMapName = "test_damaged_colour.dds" (string) 
 +          normalSpecMapName = "test_damaged_normal.dds" (string) 
 +          tintMapName = "test_damaged_tint.dds" (string) 
 +          envMapName = "test_damaged_env.dds" (string) 
 +          boneMapping = (("bone1", "hatch")) (list of string-pairs) 
 +          animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) 
 +          paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs)  
 +        } 
 +      } 
 +    } 
 +  }
  
  
z/entityparameter.1224708931.txt.gz · Last modified: 2015/08/23 14:03 (external edit)