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z:entityparameter [2008/10/23 19:16] jjp |
z:entityparameter [2015/08/23 13:59] (current) |
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* either mesh or particle effect | * either mesh or particle effect | ||
- | ==== Mesh ==== | + | === Mesh === |
- | * //mapping between// animation states and mesh animations | + | |
* //mapping between// renderable parameters and shader parameters | * //mapping between// renderable parameters and shader parameters | ||
- | * mesh, material, textures | + | * mesh |
+ | * material | ||
+ | * colour/ | ||
+ | * normal/ | ||
+ | * tint map | ||
+ | * additional map 1 | ||
+ | * additional map 2 | ||
- | ==== Particle Effect | + | === Particle Effect === |
* particle effect | * particle effect | ||
+ | * material | ||
+ | * map 1 | ||
+ | * map 2 | ||
+ | * map 3 | ||
* //mapping between// animation states and effect states | * //mapping between// animation states and effect states | ||
Line 136: | Line 145: | ||
* //list of// renderable node overrides | * //list of// renderable node overrides | ||
- | ==== Renderable Node Override | + | === Renderable Node Override === |
- | * position | ||
- | * orientation | ||
- | * scale | ||
* either mesh override or particle effect override | * either mesh override or particle effect override | ||
- | ==== Mesh Override | + | == Mesh Override == |
* //mapping between// animation states and mesh animations | * //mapping between// animation states and mesh animations | ||
- | * //mapping between// renderable parameters and shader parameters | + | * material |
- | * material, textures | + | * colour/alpha map |
+ | * normal/specular map | ||
+ | * tint map | ||
+ | * additional map 1 | ||
+ | * additional map 2 | ||
+ | |||
+ | == Particle Effect Override == | ||
- | ==== Particle Effect Override ==== | + | * material |
+ | * map 1 | ||
+ | * map 2 | ||
+ | * map 3 | ||
* //mapping between// animation states and effect states | * //mapping between// animation states and effect states | ||
Line 239: | Line 254: | ||
Node root | Node root | ||
{ | { | ||
- | name = " | ||
position = (0.0, 0.0, 0.0) (vector3) | position = (0.0, 0.0, 0.0) (vector3) | ||
scale = (1.0, 1.0, 1.0) (vector3) | scale = (1.0, 1.0, 1.0) (vector3) | ||
orientation = (1.0, 0.0, 0.0, 0.0) (vector3) | orientation = (1.0, 0.0, 0.0, 0.0) (vector3) | ||
- | meshName = " | ||
- | materialName = " | ||
- | colourMapName = " | ||
- | normalSpecMapName = " | ||
- | tintMapName = " | ||
- | envMapName = " | ||
role = " | role = " | ||
- | boneMapping = ((" | + | |
- | animMapping = ((" | + | { |
- | paramMapping = ((" | + | meshName = " |
+ | materialName = " | ||
+ | colourMapName = " | ||
+ | normalSpecMapName = " | ||
+ | tintMapName = " | ||
+ | envMapName = " | ||
+ | | ||
+ | animMapping = ((" | ||
+ | paramMapping = ((" | ||
+ | } | ||
Node driver | Node driver | ||
{ | { | ||
- | | + | |
- | | + | |
+ | orientation = (1.0, 0.0, 0.0, 0.0) | ||
role = " | role = " | ||
} | } | ||
Line 268: | Line 286: | ||
NodeOverwrite root | NodeOverwrite root | ||
{ | { | ||
- | nodeName = " | ||
position = (0.0, 0.0, 0.0) (vector3) | position = (0.0, 0.0, 0.0) (vector3) | ||
scale = (1.0, 1.0, 1.0) (vector3) | scale = (1.0, 1.0, 1.0) (vector3) | ||
orientation = (1.0, 0.0, 0.0, 0.0) (vector3) | orientation = (1.0, 0.0, 0.0, 0.0) (vector3) | ||
- | meshName = " | ||
- | materialName = " | ||
- | colourMapName = " | ||
- | normalSpecMapName = " | ||
- | tintMapName = " | ||
- | envMapName = " | ||
role = " | role = " | ||
- | boneMapping = ((" | + | |
- | animMapping = ((" | + | { |
- | paramMapping = ((" | + | materialName = " |
+ | colourMapName = " | ||
+ | normalSpecMapName = " | ||
+ | tintMapName = " | ||
+ | envMapName = " | ||
+ | | ||
+ | animMapping = ((" | ||
+ | paramMapping = ((" | ||
+ | } | ||
} | } | ||
} | } |