Grafik: Auflistung
Spielobjekte
Roboter
grunt
Durchschnittlich groß, trägt ein MG das mit einer Panzerplatte auch als Schild dient. Kein besonders intelligenter oder motivierter Kämpfer, er tut nur seinen Job.
robot with weapon
shader: shiny metal, metal painted in player colour
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit
robot(dead)
shader: shiny metal with fade out, metal painted in player colou with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: flames(when killed by flamethrower)
psychos
Psychos sind agressive Roboter die sich freiwillig in den Kampf stürzen. Sie lassen sich ein Strahlengewehr in ihren Körper integrieren, Energieversorgung dafür und zusätzliche optische Instrumente. Vollkommen ausgeklinkt und nur in Besitz eines kleinen Rests an Überlebenstrieb.
Aktuelle Version:
Normal map + colour map + specular map:
Normal mapped low poly:
Konzept:
robot with weapon
shader: shiny metal, metal painted in player colour, self-illuminating surface
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit, bullet
robot(dead)
shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: flames(when killed by flamethrower)
rocket
Schwerfällig, groß und stark gepanzert. Trägt auf dem Rücken zusätzliche Munition.
robot with weapon
shader: shiny metal, metal painted in player colour
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit, bullet
robot(dead)
shader: shiny metal with fade out, metal painted in player colour with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: explosion(when killed by heavy fire), flames(when killed by flamethrower)
pyros
Breit und rundlich. In die Rückseite seiner Rüstung sind die Tanks für die Waffe eingebettet.
robot with weapon
shader: shiny metal, metal painted in player colour, self-illuminating surface
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit, flame beam
robot(dead)
shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: explosion(when killed by heavy fire), flames(when killed by flamethrower)
sniper
Sehr schmal, wenig Panzerung. Trägt ein im Verhältnis zur Körpergröße sehr langes Gewehr.
robot with weapon
shader: shiny metal, metal painted in player colour
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit
robot(dead)
shader: shiny metal with fade out, metal painted in player colour with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: flames(when killed by flamethrower)
laser
Besitzt zusätzliche Generatoren um seine Laserwaffe zu versorgen. Ansonsten ähnlich wie “sniper” schmal und schnell.
robot with weapon
shader: shiny metal, metal painted in player colour, self-illuminating surface
animations: run, shoot, idle, idle (enemies in sight)
particle effects: muzzle flash, hit
robot(dead)
shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out
animations: death(light fire), death(heavy fire), death(flamethrower)
particle effects: flames(when killed by flamethrower)
Fahrzeuge
light tank
Wendig und schnell. Dafür nur leicht gepanzert, Fahrer schaut ab und zu aus der Luke des Turms.
tank body
shader: metal, metal painted in player colour, tank chain, self-illuminating surface
animations: standing, driving, shooting
particle effects: trail, fume
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: hatch closed, shooting, opening hatch, hatch open, closing hatch
particle effects: muzzle flash, bullet, hit
tank wreck
shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out
animations: death
particle effects: explosion
medium tank
tank body
shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass
animations: standing, driving, shooting
particle effects: trail, fume
gun
shader: metal, metal painted in player colour
animations: shooting
particle effects: muzzle flash, bullet, hit
tank wreck
shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out
animations: death
particle effects: explosion
heavy tank
tank body
shader: metal, metal painted in player colour, tank chain, self-illuminating surface
animations: standing, driving, shooting
particle effects: trail, fume
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: hatch closed, shooting, opening hatch, hatch open, closing hatch
particle effects: muzzle flash, bullet, hit
tank wreck
shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out
animations: death
particle effects: explosion
jeep
Konzept:
Normal map + colour map + specular map:
jeep body
shader: metal, metal painted in player colour, tires, self-illuminating surface, cockpit glass
animations: standing, driving, shooting
particle effects: trail, fume
gun
shader: metal, metal painted in player colour
animations: shooting
particle effects: muzzle flash, bullet, hit
jeep wreck
shader: metal with fade out, metal painted in player colour with fade out, tires with fade out, cockpit glass with fade out
animations: death
particle effects: explosion
transport vehicle
jeep body
shader: metal, metal painted in player colour, tires, self-illuminating surface, cockpit glass
animations: standing, driving, shooting
particle effects: trail, fume
gun
shader: metal, metal painted in player colour
animations: shooting
particle effects: muzzle flash, bullet, hit
jeep wreck
shader: metal with fade out, metal painted in player colour with fade out, tires with fade out, cockpit glass with fade out
animations: death
particle effects: explosion
mobile rocket launcher
vehicle body
shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass
animations: standing, driving, shooting
particle effects: trail, fume
rocket launcher
shader: metal, metal painted in player colour
animations: shooting
particle effects: muzzle flash, rocket, hit
vehicle wreck
shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out
animations: death
particle effects: explosion
repair vehicle
vehicle body
shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass
animations: standing, driving, shooting
particle effects: trail, fume
repair device
shader: metal, metal painted in player colour, self-illuminating surface
animations: repairing
particle effects: repairing
vehicle wreck
shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out
animations: death
particle effects: explosion
Geschütze
gatling
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: shooting
particle effects: muzzle flash, hit
destroyed gun
shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface
particle effects: explosion
canon
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: shooting
particle effects: muzzle flash, hit, bullet
destroyed gun
shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface
particle effects: explosion
rocket
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: shooting
particle effects: muzzle flash, hit, rocket
destroyed gun
shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface
particle effects: explosion
howitzer
gun
shader: metal, metal painted in player colour, self-illuminating surface
animations: shooting
particle effects: muzzle flash, hit, bullet
destroyed gun
shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface
particle effects: explosion
Gebäude
fort
Konzept:
Normal map + colour map + specular map:
building
shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface
destroyed building
shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface
particle effects: explosion
animations: explosion
repair station
building
shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, energy fence, flag in player colour
crane
shader: metal, shiny metal, metal painted in player colour, self-illuminating surface
animations: idle, repairing
particle effects: repairing
repair device
shader: metal, shiny metal, metal painted in player colour, self-illuminating surface
animations: idle, repairing
particle effects: repairing
destroyed building
shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty cockpit glass, flag in player colour
particle effects: explosion
animations: explosion
radar
building
shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, energy fence, flag in player colour
destroyed building
shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, flag in player colour
particle effects: explosion
animations: explosion
robot factory
building
shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, energy fence, tires, flag in player colour
destroyed building
shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty cockpit glass, dirty tires, flag in player colour
particle effects: explosion
animations: explosion
tank factory
building
shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, tires, flag in player colour
destroyed building
shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty tires, flag in player colour
particle effects: explosion
animations: explosion
Sonstiges
flag
marker
Dekoration