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racer

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Still early pre-planning. Just tossing around some ideas and concepts. These are proposals I have come up with so far. — Nikolaj Leischner 2007/01/28 00:32

Gameplay

The basic gameplay can be described as: arcade racing with top-down perspective. I think there won't be a lot discussion about this because it is a pretty straight forward idea. As far as I see the only question is how camera movement should be handled - does the camera rotate with the player vehicle or not? To both add some depth and make the game a little more unique I suggest to introduce a set of special items similar to those e.g. to be found in Mario Cart. I really like that system for its simplicity. Of course key would be to find some interesting triggered abilities.

Further I think this needs to be multiplayer. Network play seems to be necessary. Split screen would be possible from the perspective of gameplay but I consider it as nice-to-have but not required. We have to discuss how many players should be supported. AI drivers would be neat - e.g. two player games get more fun with some additional moving obstacles. However I have no idea what it would take to implement this.

Technical tasks

- physics

- sound

- camera

- network play

- some kind of gui style

- controls

- gameplay stuff like special items etc.

- AI(?)

- split screen(?)

Media tasks

- how to use shaders

- tracks

- cars

- additional objects and effects

- gui elements

- sound effects

- sound track(?)

Design tasks

- more detailed work on background, try to incorporate it into our Oddbeat universe

- design a special item system

- consider different or modified modes of play (that could be added without much work) besides the classic “first who finishes wins”

My personal wish list

- use shaders and produce a “round” look, if necessary concentrate on few tracks and make them beautiful instead of more but less detailed tracks -

Concept images

racer.1169943752.txt.gz · Last modified: 2015/08/23 14:03 (external edit)