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racer [2007/01/28 01:22]
jjp
racer [2007/02/04 22:43]
jjp
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 == Technical tasks == == Technical tasks ==
  
-physics +  * physics 
- +  sound 
-sound +  camera 
- +  network play 
-camera +  some kind of gui style 
- +  controls 
-network play +  gameplay stuff like special items etc. 
- +  AI(?) 
-some kind of gui style +  split screen(?)
- +
-controls +
- +
-gameplay stuff like special items etc. +
- +
-AI(?) +
- +
-split screen(?)+
  
 == Media tasks == == Media tasks ==
  
-how to use shaders +  * how to use shaders 
- +  tracks 
-tracks +  cars 
- +  additional objects and effects 
-cars +  gui elements 
- +  sound effects 
-additional objects and effects +  sound track(?)
- +
-gui elements +
- +
-sound effects +
- +
-sound track(?)+
  
 == Design tasks == == Design tasks ==
  
-more detailed work on background, try to incorporate it into our Oddbeat universe +  * more detailed work on background, try to incorporate it into our Oddbeat universe 
- +  design a special item system 
-design a special item system +  consider different or modified modes of play (that could be added without much work) besides the classic "first who finishes wins"
- +
-consider different or modified modes of play (that could be added without much work) besides the classic "first who finishes wins"+
  
 == My personal wish list == == My personal wish list ==
  
-use shaders and produce a "round" look, if necessary concentrate on few tracks and make them beautiful instead of more but less detailed tracks +  * use shaders and produce a "round" look, if necessary concentrate on few tracks and make them beautiful instead of more but less detailed tracks 
- +  * have a "real" menu and gui, not simply the ogre splash screen 
 +  * introduce the world of Oddbeat as good as possible. E.g. write really short background texts for different vehicles/drivers (and represent the drivers visually), consider how tracks could show interesting or characteristic features of our world 
 +  * Record some songs for a short (but not too short) sound track (maybe a mixture of real instruments and electronic stuff)
  
 +== Project execution ==
  
 +I believe it would be ok if we work out a more detailed plan so it is possible to finish within about 3-4 months from the day we start working "for real" on it. Maybe get the game working after one month with basic features. Then finish most art and get network play functional after another month. That would leave a further month to finalize art, playtest a lot, fix bugs and polish everything a little bit. Taking into account that we naturally will have some interuptions 3-4 month sounds ok to me. So we need to do some research to find out if and how it could work in more detail :)
  
  
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 {{car_concept_01.png|}} {{car_concept_01.png|}}
 +
 +{{empty_test_track.jpg|}}
  
  
  
racer.txt · Last modified: 2015/08/23 13:59 (external edit)