This is an old revision of the document!
19:38:58: Creating resource group General 19:38:58: Creating resource group Internal 19:38:58: Creating resource group Autodetect 19:38:58: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:38:58: Registering ResourceManager for type Material 19:38:58: Registering ResourceManager for type Mesh 19:38:58: Registering ResourceManager for type Skeleton 19:38:58: MovableObjectFactory for type 'ParticleSystem' registered. 19:38:58: OverlayElementFactory for type Panel registered. 19:38:58: OverlayElementFactory for type BorderPanel registered. 19:38:58: OverlayElementFactory for type TextArea registered. 19:38:58: Registering ResourceManager for type Font 19:38:58: ArchiveFactory for archive type FileSystem registered. 19:38:58: ArchiveFactory for archive type Zip registered. 19:38:58: FreeImage version: 3.9.2 19:38:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:38:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 19:38:58: DDS codec registering 19:38:58: Registering ResourceManager for type HighLevelGpuProgram 19:38:58: Registering ResourceManager for type Compositor 19:38:58: MovableObjectFactory for type 'Entity' registered. 19:38:58: MovableObjectFactory for type 'Light' registered. 19:38:58: MovableObjectFactory for type 'BillboardSet' registered. 19:38:58: MovableObjectFactory for type 'ManualObject' registered. 19:38:58: MovableObjectFactory for type 'BillboardChain' registered. 19:38:58: MovableObjectFactory for type 'RibbonTrail' registered. 19:38:58: Loading library .\RenderSystem_GL 19:38:58: Installing plugin: GL RenderSystem 19:38:58: OpenGL Rendering Subsystem created. 19:38:58: Plugin successfully installed 19:38:58: Loading library .\Plugin_CgProgramManager 19:38:58: Installing plugin: Cg Program Manager 19:38:58: Plugin successfully installed 19:38:58: Loading library .\Plugin_OctreeSceneManager 19:38:58: Installing plugin: Octree & Terrain Scene Manager 19:38:58: Plugin successfully installed 19:38:58: Loading library .\Plugin_ParticleFX 19:38:58: Installing plugin: ParticleFX 19:38:58: Particle Emitter Type 'Point' registered 19:38:58: Particle Emitter Type 'Box' registered 19:38:58: Particle Emitter Type 'Ellipsoid' registered 19:38:58: Particle Emitter Type 'Cylinder' registered 19:38:58: Particle Emitter Type 'Ring' registered 19:38:58: Particle Emitter Type 'HollowEllipsoid' registered 19:38:58: Particle Affector Type 'LinearForce' registered 19:38:58: Particle Affector Type 'ColourFader' registered 19:38:58: Particle Affector Type 'ColourFader2' registered 19:38:58: Particle Affector Type 'ColourImage' registered 19:38:58: Particle Affector Type 'ColourInterpolator' registered 19:38:58: Particle Affector Type 'Scaler' registered 19:38:58: Particle Affector Type 'Rotator' registered 19:38:58: Particle Affector Type 'DirectionRandomiser' registered 19:38:58: Particle Affector Type 'DeflectorPlane' registered 19:38:58: Plugin successfully installed 19:38:58: *-*-* OGRE Initialising 19:38:58: *-*-* Version 1.4.5 (Eihort) 19:38:58: CPU Identifier & Features 19:38:58: ------------------------- 19:38:58: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 19:38:58: * SSE: yes 19:38:58: * SSE2: yes 19:38:58: * SSE3: yes 19:38:58: * MMX: yes 19:38:58: * MMXEXT: yes 19:38:58: * 3DNOW: yes 19:38:58: * 3DNOWEXT: yes 19:38:58: * CMOV: yes 19:38:58: * TSC: yes 19:38:58: * FPU: yes 19:38:58: * PRO: yes 19:38:58: * HT: no 19:38:58: ------------------------- 19:38:58: *** Starting Win32GL Subsystem *** 19:38:58: GLRenderSystem::createRenderWindow "control", 1052x726 windowed miscParams: externalWindowHandle=1442374 19:38:58: GL_VERSION = 2.0.3 19:38:58: GL_VENDOR = NVIDIA Corporation 19:38:58: GL_RENDERER = GeForce 6600 GT/PCI/SSE2/3DNOW! 19:38:58: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 19:38:58: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 19:38:58: *************************** 19:38:58: *** GL Renderer Started *** 19:38:58: *************************** 19:38:58: Registering ResourceManager for type GpuProgram 19:38:58: GLSL support detected 19:38:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 19:38:58: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 19:38:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 19:38:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:58: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 19:38:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 19:38:59: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 19:38:59: RenderSystem capabilities 19:38:59: ------------------------- 19:38:59: * Hardware generation of mipmaps: yes 19:38:59: * Texture blending: yes 19:38:59: * Anisotropic texture filtering: yes 19:38:59: * Dot product texture operation: yes 19:38:59: * Cube mapping: yes 19:38:59: * Hardware stencil buffer: yes 19:38:59: - Stencil depth: 8 19:38:59: - Two sided stencil support: yes 19:38:59: - Wrap stencil values: yes 19:38:59: * Hardware vertex / index buffers: yes 19:38:59: * Vertex programs: yes 19:38:59: - Max vertex program version: vp40 19:38:59: * Fragment programs: yes 19:38:59: - Max fragment program version: fp40 19:38:59: * Texture Compression: yes 19:38:59: - DXT: yes 19:38:59: - VTC: yes 19:38:59: * Scissor Rectangle: yes 19:38:59: * Hardware Occlusion Query: yes 19:38:59: * User clip planes: yes 19:38:59: * VET_UBYTE4 vertex element type: yes 19:38:59: * Infinite far plane projection: yes 19:38:59: * Hardware render-to-texture: yes 19:38:59: * Floating point textures: yes 19:38:59: * Non-power-of-two textures: yes 19:38:59: * Volume textures: yes 19:38:59: * Multiple Render Targets: 4 19:38:59: * Point Sprites: yes 19:38:59: * Extended point parameters: yes 19:38:59: * Max Point Size: 63.375 19:38:59: * Vertex texture fetch: yes 19:38:59: - Max vertex textures: 4 19:38:59: - Vertex textures shared: yes 19:38:59: Registering ResourceManager for type Texture 19:38:59: ResourceBackgroundQueue - threading disabled 19:38:59: Particle Renderer Type 'billboard' registered 19:38:59: SceneManagerFactory for type 'OctreeSceneManager' registered. 19:38:59: SceneManagerFactory for type 'TerrainSceneManager' registered. 19:38:59: Creating viewport on target 'control', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 19:38:59: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 19:38:59: WARNING: Texture instance 'Ogre/ShadowTexture0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 19:38:59: Creating viewport on target 'rtt/Ogre/ShadowTexture0/17151880', rendering from camera 'Ogre/ShadowTexture0Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 19:38:59: ArchiveFactory for archive type PhysFS registered. 19:38:59: Creating resource group Brushes 19:38:59: Added resource location 'textures/brushes' of type 'PhysFS' to resource group 'Brushes' 19:38:59: Creating resource group Decals 19:38:59: Added resource location 'textures/decals' of type 'PhysFS' to resource group 'Decals' 19:38:59: Creating resource group ET 19:38:59: Added resource location 'ET' of type 'PhysFS' to resource group 'ET' 19:38:59: Creating resource group Materials 19:38:59: Added resource location 'materials/scripts' of type 'PhysFS' to resource group 'Materials' 19:38:59: Added resource location 'materials/shaders' of type 'PhysFS' to resource group 'Materials' 19:38:59: Added resource location 'textures/objects' of type 'PhysFS' to resource group 'Materials' 19:38:59: Creating resource group Meshes 19:38:59: Added resource location 'meshes' of type 'PhysFS' to resource group 'Meshes' 19:38:59: Creating resource group Particles 19:38:59: Added resource location 'particles' of type 'PhysFS' to resource group 'Particles' 19:38:59: Creating resource group Textures 19:38:59: Added resource location 'textures/terrain' of type 'PhysFS' to resource group 'Textures' 19:38:59: Creating resource group __TempWork__ 19:38:59: Added resource location '../media/_work' of type 'FileSystem' to resource group '__TempWork__' 19:38:59: Parsing scripts for resource group Autodetect 19:38:59: Finished parsing scripts for resource group Autodetect 19:38:59: Parsing scripts for resource group Brushes 19:38:59: Finished parsing scripts for resource group Brushes 19:38:59: Parsing scripts for resource group Decals 19:38:59: Finished parsing scripts for resource group Decals 19:38:59: Parsing scripts for resource group ET 19:38:59: Parsing script ETShader.program 19:38:59: Parsing script ETTerrain.material 19:38:59: Finished parsing scripts for resource group ET 19:38:59: Parsing scripts for resource group General 19:38:59: Finished parsing scripts for resource group General 19:38:59: Parsing scripts for resource group Internal 19:38:59: Finished parsing scripts for resource group Internal 19:38:59: Parsing scripts for resource group Materials 19:38:59: Parsing script materials.program 19:38:59: GLSL compiling: objectMatVPglsl 19:38:59: GLSL compiled : objectMatVPglsl 19:38:59: GLSL compiling: objectMatSkinVPglsl 19:38:59: GLSL compiled : objectMatSkinVPglsl 19:38:59: GLSL compiling: objectMatShadowCasterVPglsl 19:38:59: GLSL compiled : objectMatShadowCasterVPglsl 19:38:59: GLSL compiling: objectMatSkinShadowCasterVPglsl 19:38:59: GLSL compiled : objectMatSkinShadowCasterVPglsl 19:38:59: GLSL compiling: objectMatFPglsl 19:38:59: GLSL compiled : objectMatFPglsl 19:38:59: GLSL compiling: objectMatColFPglsl 19:38:59: GLSL compiled : objectMatColFPglsl 19:38:59: Parsing script object_fragment.program 19:38:59: GLSL compiling: object_noNormal_fragmentGLSL 19:38:59: GLSL compiled : object_noNormal_fragmentGLSL 19:38:59: GLSL compiling: object_noNormal_tinted_fragmentGLSL 19:38:59: GLSL compiled : object_noNormal_tinted_fragmentGLSL 19:38:59: GLSL compiling: object_sm1_ambient_fragmentGLSL 19:38:59: GLSL compiled : object_sm1_ambient_fragmentGLSL(6) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" 19:38:59: GLSL compiling: object_sm1_diffuse_fragmentGLSL 19:38:59: GLSL compiled : object_sm1_diffuse_fragmentGLSL(6) : warning C7011: implicit cast from "int" to "float" (27) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals 19:38:59: GLSL compiling: object_sm1_colour_fragmentGLSL 19:38:59: GLSL compiled : object_sm1_colour_fragmentGLSL 19:38:59: GLSL compiling: object_sm1_colour_tinted_fragmentGLSL 19:38:59: GLSL compiled : object_sm1_colour_tinted_fragmentGLSL 19:38:59: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_fragment.glsl in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:38:59: High-level program object_sm2_fragmentGLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_fragment.glsl in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:38:59: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_fragment.glsl in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:38:59: High-level program object_sm2_tinted_fragmentGLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_fragment.glsl in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_fragment.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm3_fragmentCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_fragment.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_fragment.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm3_tinted_fragmentCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_fragment.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: Parsing script object_vertex.program 19:39:00: GLSL compiling: object_grass_vertexGLSL 19:39:00: GLSL compiled : object_grass_vertexGLSL(83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:00: GLSL compiling: object_noNormal_vertexGLSL 19:39:00: GLSL compiled : object_noNormal_vertexGLSL(83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:00: GLSL compiling: object_noNormal_skinned_vertexGLSL 19:39:00: GLSL compiled : object_noNormal_skinned_vertexGLSL(83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:00: GLSL compiling: object_noNormal_tinted_vertexGLSL 19:39:00: GLSL compiled : object_noNormal_tinted_vertexGLSL(83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:00: GLSL compiling: object_noNormal_tinted_skinned_vertexGLSL 19:39:00: GLSL compiled : object_noNormal_tinted_skinned_vertexGLSL(83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:00: GLSL compiling: object_sm1_diffuse_vertexGLSL 19:39:00: GLSL compiled : object_sm1_diffuse_vertexGLSL 19:39:00: GLSL compiling: object_sm1_diffuse_skinned_vertexGLSL 19:39:00: GLSL compiled : object_sm1_diffuse_skinned_vertexGLSL 19:39:00: GLSL compiling: object_sm1_colour_vertexGLSL 19:39:00: GLSL compiled : object_sm1_colour_vertexGLSL 19:39:00: GLSL compiling: object_sm1_colour_skinned_vertexGLSL 19:39:00: GLSL compiled : object_sm1_colour_skinned_vertexGLSL 19:39:00: GLSL compiling: object_sm1_colour_tinted_vertexGLSL 19:39:00: GLSL compiled : object_sm1_colour_tinted_vertexGLSL 19:39:00: GLSL compiling: object_sm1_colour_tinted_skinned_vertexGLSL 19:39:00: GLSL compiled : object_sm1_colour_tinted_skinned_vertexGLSL 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm2_vertexCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm2_skinned_vertexCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm2_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm3_vertexCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: High-level program object_sm3_skinned_vertexCG encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sm3_vertex.cg in resource group Materials or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 19:39:00: Parsing script decal_materials.material 19:39:00: Parsing script experimental.material 19:39:00: Parsing script materials.material 19:39:00: Parsing script object.material 19:39:00: Finished parsing scripts for resource group Materials 19:39:00: Parsing scripts for resource group Meshes 19:39:00: Finished parsing scripts for resource group Meshes 19:39:00: Parsing scripts for resource group Particles 19:39:00: Parsing script smoke.material 19:39:00: Parsing script smoke.particle 19:39:00: Finished parsing scripts for resource group Particles 19:39:00: Parsing scripts for resource group Textures 19:39:00: Finished parsing scripts for resource group Textures 19:39:00: Parsing scripts for resource group __TempWork__ 19:39:00: Finished parsing scripts for resource group __TempWork__ 19:39:00: Resource size: 842 19:39:00: Current position: 0 19:39:00: Resource contents: // Example particle systems // smoke Examples/Smoke { material Examples/Smoke particle_width 55 particle_height 55 cull_each true quota 500 billboard_type point sorted true // Area emitter emitter Point { angle 11 emission_rate 15 time_to_live 4 direction 0 1 0 velocity_min 150 velocity_max 240 } affector ColourImage { image smokecolors.png } affector Rotator { rotation_range_start 0 rotation_range_end 360 rotation_speed_range_start -60 rotation_speed_range_end 200 } affector Scaler { rate 100 } } 19:39:00: Parsing object templates... 19:39:00: Parsing file fort.xml 19:39:00: Parsing file grunt.xml 19:39:00: Parsing file test_fort.xml 19:39:00: Parsing file test_grass.xml 19:39:00: Parsing file test_jeep.xml 19:39:00: Parsing file test_psychos.xml 19:39:00: Parsing file test_tree.xml 19:39:00: Parsing file lighttank.xml 19:39:00: Parsing file sector_marker.xml 19:39:00: Parsing file test_laser.xml 19:39:00: Parsing file test_pyros.xml 19:39:00: Parsing file test_rocket.xml 19:39:00: Parsing file test_sniper.xml 19:39:00: Parsing file test_warrior.xml 19:39:00: RenderablePool: Request new Renderable fort 19:39:00: creating new Renderable 19:39:00: Mesh: Loading building_fort_0.mesh. 19:39:00: Skeleton: Loading building_fort_0_mesh.skeleton 19:39:00: Texture: building_fort_colour_0.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 19:39:00: Texture: building_fort_normal_0.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 19:39:00: Texture: building_fort_specular_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 19:39:00: GLSL link result : 19:39:00: GLSL link result : 19:39:03: RenderablePool: Request deletion of Renderable fort 19:39:03: deleting 19:39:03: RenderablePool: Request new Renderable test_fort 19:39:03: creating new Renderable 19:39:03: Mesh: Loading test_building_fort.mesh. 19:39:03: Texture: NormalizerCubemap.dds: Loading 6 faces(PF_X8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 19:39:03: Texture: building_fort_normal.dds: Loading 1 faces(PF_DXT5,2048x2048x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,2048x2048x1. 19:39:04: Texture: building_fort_colour.dds: Loading 1 faces(PF_DXT5,2048x2048x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,2048x2048x1. 19:39:04: Texture: building_fort_tint.dds: Loading 1 faces(PF_DXT1,2048x2048x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,2048x2048x1. 19:39:04: GLSL link result : Fragment info ------------- (6) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" 19:39:04: GLSL link result : Fragment info ------------- (6) : warning C7011: implicit cast from "int" to "float" (27) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals 19:39:04: GLSL link result : 19:39:16: RenderablePool: Request deletion of Renderable test_fort 19:39:16: deleting 19:39:16: RenderablePool: Request new Renderable test_grass 19:39:16: creating new Renderable 19:39:16: Mesh: Loading test_decal_grass.mesh. 19:39:16: Texture: decal_grass1_colour.dds: Loading 1 faces(PF_DXT5,256x256x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1. 19:39:16: GLSL link result : Vertex info ----------- (83) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" (73) : warning C7011: implicit cast from "int" to "float" 19:39:17: RenderablePool: Request deletion of Renderable test_grass 19:39:17: deleting 19:39:17: RenderablePool: Request new Renderable test_jeep 19:39:17: creating new Renderable 19:39:17: Mesh: Loading test_unit_jeep.mesh. 19:39:17: Texture: unit_jeep_normal.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1. 19:39:17: Texture: unit_jeep_colour.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1. 19:39:17: Texture: unit_jeep_tint.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 19:39:18: RenderablePool: Request deletion of Renderable test_jeep 19:39:18: deleting 19:39:18: RenderablePool: Request new Renderable test_laser 19:39:18: creating new Renderable 19:39:18: Mesh: Loading test_unit_laser.mesh. 19:39:18: Texture: unit_laser_normal.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:18: Texture: unit_laser_colour.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:18: Texture: unit_laser_tint.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:19: RenderablePool: Request deletion of Renderable test_laser 19:39:19: deleting 19:39:19: RenderablePool: Request new Renderable test_laser 19:39:19: creating new Renderable 19:39:19: RenderablePool: Request deletion of Renderable test_laser 19:39:19: deleting 19:39:19: RenderablePool: Request new Renderable test_psychos 19:39:19: creating new Renderable 19:39:19: Mesh: Loading test_unit_psychos.mesh. 19:39:20: Skeleton: Loading test_unit_psychos_mesh.skeleton 19:39:20: Texture: unit_psychos_normal.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:20: Texture: unit_psychos_colour.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:20: Texture: unit_psychos_tint.dds: Loading 1 faces(PF_DXT1,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 19:39:20: GLSL link result : Fragment info ------------- (6) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" (28) : warning C7011: implicit cast from "int" to "float" 19:39:20: GLSL link result : Fragment info ------------- (6) : warning C7011: implicit cast from "int" to "float" (27) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals 19:39:20: GLSL link result : 19:39:20: RenderablePool: Request deletion of Renderable test_psychos 19:39:20: deleting 19:39:20: RenderablePool: Request new Renderable test_pyros 19:39:20: creating new Renderable 19:39:20: Mesh: Loading test_unit_pyros.mesh. 19:39:20: Texture: unit_pyros_normal.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:20: Texture: unit_pyros_colour.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:20: Texture: unit_pyros_tint.dds: Loading 1 faces(PF_DXT1,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 19:39:21: RenderablePool: Request deletion of Renderable test_pyros 19:39:21: deleting 19:39:21: RenderablePool: Request new Renderable test_rocket 19:39:21: creating new Renderable 19:39:21: Mesh: Loading test_unit_rocket.mesh. 19:39:21: Texture: unit_rocket_normal.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:21: Texture: unit_rocket_colour.dds: Loading 1 faces(PF_DXT5,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. 19:39:21: Texture: unit_rocket_tint.dds: Loading 1 faces(PF_DXT1,512x512x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1.