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14:48:21: Creating resource group General
14:48:21: Creating resource group Internal
14:48:21: Creating resource group Autodetect
14:48:21: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:48:21: Registering ResourceManager for type Material
14:48:21: Registering ResourceManager for type Mesh
14:48:21: Registering ResourceManager for type Skeleton
14:48:21: MovableObjectFactory for type 'ParticleSystem' registered.
14:48:21: OverlayElementFactory for type Panel registered.
14:48:21: OverlayElementFactory for type BorderPanel registered.
14:48:21: OverlayElementFactory for type TextArea registered.
14:48:21: Registering ResourceManager for type Font
14:48:21: ArchiveFactory for archive type FileSystem registered.
14:48:21: ArchiveFactory for archive type Zip registered.
14:48:21: FreeImage version: 3.9.2
14:48:21: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:48:21: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
14:48:21: DDS codec registering
14:48:21: Registering ResourceManager for type HighLevelGpuProgram
14:48:21: Registering ResourceManager for type Compositor
14:48:21: MovableObjectFactory for type 'Entity' registered.
14:48:21: MovableObjectFactory for type 'Light' registered.
14:48:21: MovableObjectFactory for type 'BillboardSet' registered.
14:48:21: MovableObjectFactory for type 'ManualObject' registered.
14:48:21: MovableObjectFactory for type 'BillboardChain' registered.
14:48:21: MovableObjectFactory for type 'RibbonTrail' registered.
14:48:21: Loading library .\RenderSystem_Direct3D9
14:48:21: Installing plugin: D3D9 RenderSystem
14:48:21: D3D9 : Direct3D9 Rendering Subsystem created.
14:48:21: D3D9: Driver Detection Starts
14:48:21: D3D9: Driver Detection Ends
14:48:21: Plugin successfully installed
14:48:21: Loading library .\Plugin_CgProgramManager
14:48:21: Installing plugin: Cg Program Manager
14:48:22: Plugin successfully installed
14:48:22: Loading library .\Plugin_OctreeSceneManager
14:48:22: Installing plugin: Octree & Terrain Scene Manager
14:48:22: Plugin successfully installed
14:48:22: *-*-* OGRE Initialising
14:48:22: *-*-* Version 1.4.0 (Eihort)
14:48:22: CPU Identifier & Features
14:48:22: -------------------------
14:48:22:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU          6400  @ 2.13GHz
14:48:22:  *      SSE: yes
14:48:22:  *     SSE2: yes
14:48:22:  *     SSE3: yes
14:48:22:  *      MMX: yes
14:48:22:  *   MMXEXT: yes
14:48:22:  *    3DNOW: no
14:48:22:  * 3DNOWEXT: no
14:48:22:  *     CMOV: yes
14:48:22:  *      TSC: yes
14:48:22:  *      FPU: yes
14:48:22:  *      PRO: yes
14:48:22:  *       HT: no
14:48:22: -------------------------
14:48:22: D3D9 : Subsystem Initialising
14:48:22: ***************************************
14:48:22: *** D3D9 : Subsystem Initialised OK ***
14:48:22: ***************************************
14:48:22: D3D9RenderSystem::createRenderWindow "control", 1044x664 windowed  miscParams: externalWindowHandle=2163854 
14:48:22: D3D9 : Created D3D9 Rendering Window 'control' : 1040x660, 32bpp
14:48:22: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:48:22: Registering ResourceManager for type Texture
14:48:22: Registering ResourceManager for type GpuProgram
14:48:22: RenderSystem capabilities
14:48:22: -------------------------
14:48:22:  * Hardware generation of mipmaps: yes
14:48:22:  * Texture blending: yes
14:48:22:  * Anisotropic texture filtering: yes
14:48:22:  * Dot product texture operation: yes
14:48:22:  * Cube mapping: yes
14:48:22:  * Hardware stencil buffer: yes
14:48:22:    - Stencil depth: 8
14:48:22:    - Two sided stencil support: yes
14:48:22:    - Wrap stencil values: yes
14:48:22:  * Hardware vertex / index buffers: yes
14:48:22:  * Vertex programs: yes
14:48:22:    - Max vertex program version: vs_3_0
14:48:22:  * Fragment programs: yes
14:48:22:    - Max fragment program version: ps_3_0
14:48:22:  * Texture Compression: yes
14:48:22:    - DXT: yes
14:48:22:    - VTC: no
14:48:22:  * Scissor Rectangle: yes
14:48:22:  * Hardware Occlusion Query: yes
14:48:22:  * User clip planes: yes
14:48:22:  * VET_UBYTE4 vertex element type: yes
14:48:22:  * Infinite far plane projection: yes
14:48:22:  * Hardware render-to-texture: yes
14:48:22:  * Floating point textures: yes
14:48:22:  * Non-power-of-two textures: yes (limited)
14:48:22:  * Volume textures: yes
14:48:22:  * Multiple Render Targets: 4
14:48:22:  * Point Sprites: yes
14:48:22:  * Extended point parameters: yes
14:48:22:  * Max Point Size: 256
14:48:22:  * Vertex texture fetch: no
14:48:22: ResourceBackgroundQueue - threading disabled
14:48:22: Particle Renderer Type 'billboard' registered
14:48:22: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:48:22: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:48:22: Creating viewport on target 'control', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 660
14:48:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
14:48:22: WARNING: Texture instance 'Ogre/ShadowTexture0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
14:48:22: Creating viewport on target 'rtt/59735840', rendering from camera 'Ogre/ShadowTexture0Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
14:48:22: Viewport for camera 'Ogre/ShadowTexture0Cam', actual dimensions L: 0 T: 0 W: 1024 H: 1024
14:48:22: Creating resource group Brushes
14:48:22: Added resource location '../media/textures/brushes' of type 'FileSystem' to resource group 'Brushes'
14:48:22: Creating resource group Decals
14:48:22: Added resource location '../media/textures/decals' of type 'FileSystem' to resource group 'Decals'
14:48:22: Creating resource group ET
14:48:22: Added resource location '../media/ET' of type 'FileSystem' to resource group 'ET'
14:48:22: Creating resource group Textures
14:48:22: Added resource location '../media/textures/terrain' of type 'FileSystem' to resource group 'Textures'
14:48:22: Creating resource group __TempWork__
14:48:22: Added resource location '../media/_work' of type 'FileSystem' to resource group '__TempWork__'
14:48:22: Parsing scripts for resource group Autodetect
14:48:22: Finished parsing scripts for resource group Autodetect
14:48:22: Parsing scripts for resource group Brushes
14:48:22: Finished parsing scripts for resource group Brushes
14:48:22: Parsing scripts for resource group Decals
14:48:22: Finished parsing scripts for resource group Decals
14:48:22: Parsing scripts for resource group ET
14:48:22: Parsing script ETShader.program
14:48:22: Parsing script ETTerrain.material
14:48:22: Finished parsing scripts for resource group ET
14:48:22: Parsing scripts for resource group General
14:48:22: Finished parsing scripts for resource group General
14:48:22: Parsing scripts for resource group Internal
14:48:22: Finished parsing scripts for resource group Internal
14:48:22: Parsing scripts for resource group Textures
14:48:22: Finished parsing scripts for resource group Textures
14:48:22: Parsing scripts for resource group __TempWork__
14:48:22: Finished parsing scripts for resource group __TempWork__
14:48:22: !!! Direct3D Device Lost!
14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1038 H: 638
14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager released:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager released:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager recreated:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager recreated:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: !!! Direct3D Device successfully restored.
14:48:22: !!! Direct3D Device Lost!
14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 640
14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager released:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager released:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager recreated:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager recreated:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: !!! Direct3D Device successfully restored.
14:48:22: !!! Direct3D Device Lost!
14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 617
14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager released:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager released:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager recreated:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager recreated:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: !!! Direct3D Device successfully restored.
14:48:22: !!! Direct3D Device Lost!
14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 832 H: 615
14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager released:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager released:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0
14:48:22: D3D9TextureManager recreated:
14:48:22: 1 unmanaged textures
14:48:22: D3D9HardwareBufferManager recreated:
14:48:22: 0 unmanaged vertex buffers
14:48:22: 0 unmanaged index buffers
14:48:22: !!! Direct3D Device successfully restored.
pastebin.1182430416.txt.gz · Last modified: 2015/08/23 14:03 (external edit)