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14:48:21: Creating resource group General 14:48:21: Creating resource group Internal 14:48:21: Creating resource group Autodetect 14:48:21: SceneManagerFactory for type 'DefaultSceneManager' registered. 14:48:21: Registering ResourceManager for type Material 14:48:21: Registering ResourceManager for type Mesh 14:48:21: Registering ResourceManager for type Skeleton 14:48:21: MovableObjectFactory for type 'ParticleSystem' registered. 14:48:21: OverlayElementFactory for type Panel registered. 14:48:21: OverlayElementFactory for type BorderPanel registered. 14:48:21: OverlayElementFactory for type TextArea registered. 14:48:21: Registering ResourceManager for type Font 14:48:21: ArchiveFactory for archive type FileSystem registered. 14:48:21: ArchiveFactory for archive type Zip registered. 14:48:21: FreeImage version: 3.9.2 14:48:21: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 14:48:21: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 14:48:21: DDS codec registering 14:48:21: Registering ResourceManager for type HighLevelGpuProgram 14:48:21: Registering ResourceManager for type Compositor 14:48:21: MovableObjectFactory for type 'Entity' registered. 14:48:21: MovableObjectFactory for type 'Light' registered. 14:48:21: MovableObjectFactory for type 'BillboardSet' registered. 14:48:21: MovableObjectFactory for type 'ManualObject' registered. 14:48:21: MovableObjectFactory for type 'BillboardChain' registered. 14:48:21: MovableObjectFactory for type 'RibbonTrail' registered. 14:48:21: Loading library .\RenderSystem_Direct3D9 14:48:21: Installing plugin: D3D9 RenderSystem 14:48:21: D3D9 : Direct3D9 Rendering Subsystem created. 14:48:21: D3D9: Driver Detection Starts 14:48:21: D3D9: Driver Detection Ends 14:48:21: Plugin successfully installed 14:48:21: Loading library .\Plugin_CgProgramManager 14:48:21: Installing plugin: Cg Program Manager 14:48:22: Plugin successfully installed 14:48:22: Loading library .\Plugin_OctreeSceneManager 14:48:22: Installing plugin: Octree & Terrain Scene Manager 14:48:22: Plugin successfully installed 14:48:22: *-*-* OGRE Initialising 14:48:22: *-*-* Version 1.4.0 (Eihort) 14:48:22: CPU Identifier & Features 14:48:22: ------------------------- 14:48:22: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz 14:48:22: * SSE: yes 14:48:22: * SSE2: yes 14:48:22: * SSE3: yes 14:48:22: * MMX: yes 14:48:22: * MMXEXT: yes 14:48:22: * 3DNOW: no 14:48:22: * 3DNOWEXT: no 14:48:22: * CMOV: yes 14:48:22: * TSC: yes 14:48:22: * FPU: yes 14:48:22: * PRO: yes 14:48:22: * HT: no 14:48:22: ------------------------- 14:48:22: D3D9 : Subsystem Initialising 14:48:22: *************************************** 14:48:22: *** D3D9 : Subsystem Initialised OK *** 14:48:22: *************************************** 14:48:22: D3D9RenderSystem::createRenderWindow "control", 1044x664 windowed miscParams: externalWindowHandle=2163854 14:48:22: D3D9 : Created D3D9 Rendering Window 'control' : 1040x660, 32bpp 14:48:22: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 14:48:22: Registering ResourceManager for type Texture 14:48:22: Registering ResourceManager for type GpuProgram 14:48:22: RenderSystem capabilities 14:48:22: ------------------------- 14:48:22: * Hardware generation of mipmaps: yes 14:48:22: * Texture blending: yes 14:48:22: * Anisotropic texture filtering: yes 14:48:22: * Dot product texture operation: yes 14:48:22: * Cube mapping: yes 14:48:22: * Hardware stencil buffer: yes 14:48:22: - Stencil depth: 8 14:48:22: - Two sided stencil support: yes 14:48:22: - Wrap stencil values: yes 14:48:22: * Hardware vertex / index buffers: yes 14:48:22: * Vertex programs: yes 14:48:22: - Max vertex program version: vs_3_0 14:48:22: * Fragment programs: yes 14:48:22: - Max fragment program version: ps_3_0 14:48:22: * Texture Compression: yes 14:48:22: - DXT: yes 14:48:22: - VTC: no 14:48:22: * Scissor Rectangle: yes 14:48:22: * Hardware Occlusion Query: yes 14:48:22: * User clip planes: yes 14:48:22: * VET_UBYTE4 vertex element type: yes 14:48:22: * Infinite far plane projection: yes 14:48:22: * Hardware render-to-texture: yes 14:48:22: * Floating point textures: yes 14:48:22: * Non-power-of-two textures: yes (limited) 14:48:22: * Volume textures: yes 14:48:22: * Multiple Render Targets: 4 14:48:22: * Point Sprites: yes 14:48:22: * Extended point parameters: yes 14:48:22: * Max Point Size: 256 14:48:22: * Vertex texture fetch: no 14:48:22: ResourceBackgroundQueue - threading disabled 14:48:22: Particle Renderer Type 'billboard' registered 14:48:22: SceneManagerFactory for type 'OctreeSceneManager' registered. 14:48:22: SceneManagerFactory for type 'TerrainSceneManager' registered. 14:48:22: Creating viewport on target 'control', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 660 14:48:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 14:48:22: WARNING: Texture instance 'Ogre/ShadowTexture0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 14:48:22: Creating viewport on target 'rtt/59735840', rendering from camera 'Ogre/ShadowTexture0Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 14:48:22: Viewport for camera 'Ogre/ShadowTexture0Cam', actual dimensions L: 0 T: 0 W: 1024 H: 1024 14:48:22: Creating resource group Brushes 14:48:22: Added resource location '../media/textures/brushes' of type 'FileSystem' to resource group 'Brushes' 14:48:22: Creating resource group Decals 14:48:22: Added resource location '../media/textures/decals' of type 'FileSystem' to resource group 'Decals' 14:48:22: Creating resource group ET 14:48:22: Added resource location '../media/ET' of type 'FileSystem' to resource group 'ET' 14:48:22: Creating resource group Textures 14:48:22: Added resource location '../media/textures/terrain' of type 'FileSystem' to resource group 'Textures' 14:48:22: Creating resource group __TempWork__ 14:48:22: Added resource location '../media/_work' of type 'FileSystem' to resource group '__TempWork__' 14:48:22: Parsing scripts for resource group Autodetect 14:48:22: Finished parsing scripts for resource group Autodetect 14:48:22: Parsing scripts for resource group Brushes 14:48:22: Finished parsing scripts for resource group Brushes 14:48:22: Parsing scripts for resource group Decals 14:48:22: Finished parsing scripts for resource group Decals 14:48:22: Parsing scripts for resource group ET 14:48:22: Parsing script ETShader.program 14:48:22: Parsing script ETTerrain.material 14:48:22: Finished parsing scripts for resource group ET 14:48:22: Parsing scripts for resource group General 14:48:22: Finished parsing scripts for resource group General 14:48:22: Parsing scripts for resource group Internal 14:48:22: Finished parsing scripts for resource group Internal 14:48:22: Parsing scripts for resource group Textures 14:48:22: Finished parsing scripts for resource group Textures 14:48:22: Parsing scripts for resource group __TempWork__ 14:48:22: Finished parsing scripts for resource group __TempWork__ 14:48:22: !!! Direct3D Device Lost! 14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1038 H: 638 14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager released: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager released: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager recreated: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager recreated: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: !!! Direct3D Device successfully restored. 14:48:22: !!! Direct3D Device Lost! 14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 640 14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager released: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager released: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager recreated: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager recreated: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: !!! Direct3D Device successfully restored. 14:48:22: !!! Direct3D Device Lost! 14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1040 H: 617 14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager released: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager released: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager recreated: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager recreated: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: !!! Direct3D Device successfully restored. 14:48:22: !!! Direct3D Device Lost! 14:48:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 832 H: 615 14:48:22: Releasing D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Released D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager released: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager released: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: Recreating D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: Recreated D3D9 default pool texture: Ogre/ShadowTexture0 14:48:22: D3D9TextureManager recreated: 14:48:22: 1 unmanaged textures 14:48:22: D3D9HardwareBufferManager recreated: 14:48:22: 0 unmanaged vertex buffers 14:48:22: 0 unmanaged index buffers 14:48:22: !!! Direct3D Device successfully restored.