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z_graphics_list [2008/01/24 00:53] jjp |
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- | ====== Grafik: Auflistung ====== | ||
- | ===== Spielobjekte ===== | ||
- | |||
- | ==== Roboter ==== | ||
- | |||
- | |||
- | |||
- | ==== grunt ==== | ||
- | Durchschnittlich groß, trägt ein MG das mit einer Panzerplatte auch als Schild dient. Kein besonders intelligenter oder motivierter Kämpfer, er tut nur seinen Job. | ||
- | |||
- | {{graphic_list_grunt.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colou with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: flames(when killed by flamethrower) | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== psychos ==== | ||
- | Psychos sind agressive Roboter die sich freiwillig in den Kampf stürzen. Sie lassen sich ein Strahlengewehr in ihren Körper integrieren, | ||
- | |||
- | |||
- | Aktuelle Version: | ||
- | |||
- | Normal map + colour map + specular map: | ||
- | |||
- | {{psychos_textured_new2.png|}} | ||
- | |||
- | Normal mapped low poly: | ||
- | |||
- | {{psychos_normal_new2.png|}} | ||
- | |||
- | Konzept: | ||
- | |||
- | {{psychos_front_1.png|}} | ||
- | |||
- | {{graphics_list_psychos.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit, bullet | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: flames(when killed by flamethrower) | ||
- | |||
- | |||
- | |||
- | ==== rocket ==== | ||
- | Schwerfällig, | ||
- | |||
- | {{graphic_list_rocket.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit, bullet | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colour with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: explosion(when killed by heavy fire), flames(when killed by flamethrower) | ||
- | |||
- | |||
- | |||
- | ==== pyros ==== | ||
- | Breit und rundlich. In die Rückseite seiner Rüstung sind die Tanks für die Waffe eingebettet. | ||
- | |||
- | {{graphics_list_pyros.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit, flame beam | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: explosion(when killed by heavy fire), flames(when killed by flamethrower) | ||
- | |||
- | |||
- | |||
- | ==== sniper ==== | ||
- | Sehr schmal, wenig Panzerung. Trägt ein im Verhältnis zur Körpergröße sehr langes Gewehr. | ||
- | |||
- | {{graphics_list_sniper.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colour with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: flames(when killed by flamethrower) | ||
- | |||
- | ==== laser ==== | ||
- | Besitzt zusätzliche Generatoren um seine Laserwaffe zu versorgen. Ansonsten ähnlich wie " | ||
- | |||
- | {{graphics_list_laser.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * robot with weapon | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: run, shoot, idle, idle (enemies in sight) | ||
- | * particle effects: muzzle flash, hit | ||
- | |||
- | * robot operating vehicle/ | ||
- | * shader: shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: idle(jeep, transport), idle(transport passenger), idle(medium tank, repair vehicle, mobile rocket), idle(light tank, heavy tank), idle(turret), | ||
- | * particle effects: explosion(played on death in medium tank, repair vehicle, mobile rocket and as transport passenger) | ||
- | |||
- | * robot(dead) | ||
- | * shader: shiny metal with fade out, metal painted in player colour with fade out, self-illuminating surface with fade out | ||
- | * animations: death(light fire), death(heavy fire), death(flamethrower) | ||
- | * particle effects: flames(when killed by flamethrower) | ||
- | |||
- | ==== Fahrzeuge ==== | ||
- | |||
- | |||
- | |||
- | ==== light tank ==== | ||
- | |||
- | Wendig und schnell. Dafür nur leicht gepanzert, Fahrer schaut ab und zu aus der Luke des Turms. | ||
- | |||
- | {{light_tank_textured.png|}} | ||
- | |||
- | {{graphics_list_lighttank.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * tank body | ||
- | * shader: metal, metal painted in player colour, tank chain, self-illuminating surface | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: hatch closed, shooting, opening hatch, hatch open, closing hatch | ||
- | * particle effects: muzzle flash, bullet, hit | ||
- | |||
- | * tank wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | ==== medium tank ==== | ||
- | |||
- | {{medium_tank_textured.png|}} | ||
- | |||
- | {{medium_tank_textured2.png|}} | ||
- | |||
- | {{graphics_list_mediumtank.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * tank body | ||
- | * shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, bullet, hit | ||
- | |||
- | * tank wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | ==== heavy tank ==== | ||
- | |||
- | {{heavy_tank_textured1.png|}} | ||
- | |||
- | {{heavy_tank_textured2.png|}} | ||
- | |||
- | {{graphics_list_heavytank.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * tank body | ||
- | * shader: metal, metal painted in player colour, tank chain, self-illuminating surface | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: hatch closed, shooting, opening hatch, hatch open, closing hatch | ||
- | * particle effects: muzzle flash, bullet, hit | ||
- | |||
- | * tank wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== jeep ==== | ||
- | |||
- | Konzept: | ||
- | |||
- | {{graphics_list_jeep.png|}} | ||
- | |||
- | |||
- | |||
- | Normal map + colour map + specular map: | ||
- | |||
- | {{jeep_textured.png|}} | ||
- | |||
- | |||
- | * meshes: | ||
- | |||
- | * jeep body | ||
- | * shader: metal, metal painted in player colour, tires, self-illuminating surface, cockpit glass | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, bullet, hit | ||
- | |||
- | * jeep wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tires with fade out, cockpit glass with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | ==== transport vehicle ==== | ||
- | |||
- | {{transport_textured.png|}} | ||
- | |||
- | {{graphics_list_transport.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * jeep body | ||
- | * shader: metal, metal painted in player colour, tires, self-illuminating surface, cockpit glass | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, bullet, hit | ||
- | |||
- | * jeep wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tires with fade out, cockpit glass with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | ==== mobile rocket launcher ==== | ||
- | |||
- | {{mobile_rocket_textured.png|}} | ||
- | |||
- | {{graphics_list_mobilerocket.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * vehicle body | ||
- | * shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * rocket launcher | ||
- | * shader: metal, metal painted in player colour | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, rocket, hit | ||
- | |||
- | * vehicle wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | ==== repair vehicle ==== | ||
- | |||
- | {{mobile_repair_textured.png|}} | ||
- | |||
- | {{graphics_list_repairvehicle.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * vehicle body | ||
- | * shader: metal, metal painted in player colour, tank chain, self-illuminating surface, cockpit glass | ||
- | * animations: standing, driving, shooting | ||
- | * particle effects: trail, fume | ||
- | |||
- | * repair device | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: repairing | ||
- | * particle effects: repairing | ||
- | |||
- | * vehicle wreck | ||
- | * shader: metal with fade out, metal painted in player colour with fade out, tank chain with fade out, cockpit glass with fade out | ||
- | * animations: death | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | ==== Geschütze ==== | ||
- | |||
- | |||
- | |||
- | ==== gatling ==== | ||
- | |||
- | {{gatling.png|}} | ||
- | |||
- | {{graphics_list_gungatling.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * turret body | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, hit | ||
- | |||
- | * destroyed gun | ||
- | * shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | ==== canon ==== | ||
- | |||
- | {{gun.png|}} | ||
- | |||
- | {{graphics_list_guncanon.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * turret body | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, hit, bullet | ||
- | |||
- | * destroyed gun | ||
- | * shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | ==== rocket ==== | ||
- | |||
- | {{rocket.png|}} | ||
- | |||
- | {{graphics_list_gunrocket.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * turret body | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, hit, rocket | ||
- | |||
- | * destroyed gun | ||
- | * shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface | ||
- | * particle effects: explosion | ||
- | |||
- | |||
- | |||
- | ==== howitzer ==== | ||
- | |||
- | {{howitzer.png|}} | ||
- | |||
- | {{graphics_list_gunhowitzer.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * turret body | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | |||
- | * gun | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: shooting | ||
- | * particle effects: muzzle flash, hit, bullet | ||
- | |||
- | * destroyed gun | ||
- | * shader: dirty metal, dirty metal painted in player colour, dirty self-illuminating surface | ||
- | * particle effects: explosion | ||
- | |||
- | ==== Gebäude ==== | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== fort ==== | ||
- | |||
- | Konzept: | ||
- | |||
- | {{graphics_list_fort.png|}} | ||
- | |||
- | |||
- | Normal map + colour map + specular map: | ||
- | |||
- | {{fort_textured1.png|}} | ||
- | |||
- | {{fort_textured4.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * building | ||
- | * shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface | ||
- | |||
- | * flag | ||
- | * shader: metal, metal painted in player colour, flag in player colour | ||
- | * animations: waving | ||
- | |||
- | * destroyed building | ||
- | * shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface | ||
- | * particle effects: explosion | ||
- | * animations: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== repair station ==== | ||
- | |||
- | {{repair_station.png|}} | ||
- | |||
- | {{graphics_list_repairstation.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * building | ||
- | * shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, energy fence, flag in player colour | ||
- | |||
- | * flag | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: waving | ||
- | |||
- | * crane | ||
- | * shader: metal, shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: idle, repairing | ||
- | * particle effects: repairing | ||
- | |||
- | * repair device | ||
- | * shader: metal, shiny metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: idle, repairing | ||
- | * particle effects: repairing | ||
- | |||
- | * destroyed building | ||
- | * shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty cockpit glass, flag in player colour | ||
- | * particle effects: explosion | ||
- | * animations: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== radar ==== | ||
- | |||
- | {{radar.png|}} | ||
- | |||
- | {{graphics_list_radar.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * building | ||
- | * shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, energy fence, flag in player colour | ||
- | |||
- | * flag | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: waving | ||
- | |||
- | * destroyed building | ||
- | * shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, flag in player colour | ||
- | * particle effects: explosion | ||
- | * animations: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== robot factory ==== | ||
- | |||
- | {{robot_factory.png|}} | ||
- | |||
- | {{robot_factory2.png|}} | ||
- | |||
- | {{graphics_list_robotfab.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * building | ||
- | * shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, energy fence, tires, flag in player colour | ||
- | |||
- | * flag | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: waving | ||
- | |||
- | * destroyed building | ||
- | * shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty cockpit glass, dirty tires, flag in player colour | ||
- | * particle effects: explosion | ||
- | * animations: explosion | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== tank factory ==== | ||
- | |||
- | {{tank_factory.png|}} | ||
- | |||
- | {{tank_factory2.png|}} | ||
- | |||
- | {{graphics_list_tankfab.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * building | ||
- | * shader: concrete, metal, shiny metal, metal painted in player colour, self-illuminating surface, cockpit glass, tires, flag in player colour | ||
- | |||
- | * flag | ||
- | * shader: metal, metal painted in player colour, self-illuminating surface | ||
- | * animations: waving | ||
- | |||
- | * destroyed building | ||
- | * shader: dirty concrete, dirty metal, dirty metal painted in player colour, dirty self-illuminating surface, dirty tires, flag in player colour | ||
- | * particle effects: explosion | ||
- | * animations: explosion | ||
- | |||
- | ==== Sonstiges ==== | ||
- | |||
- | |||
- | |||
- | |||
- | ==== flag ==== | ||
- | |||
- | {{flag.png|}} | ||
- | |||
- | {{graphics_list_flag.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * flag base | ||
- | * shader: concrete, metal, shiny metal | ||
- | |||
- | * flag | ||
- | * shader: flag in player colour | ||
- | * animations: waving | ||
- | |||
- | |||
- | ==== marker ==== | ||
- | {{graphics_list_marker.png|}} | ||
- | |||
- | * meshes: | ||
- | |||
- | * marker | ||
- | * shader: shiny player colour | ||
- | |||
- | |||
- | ===== Dekoration ===== | ||
- | |||
- | ==== Pflanzen ==== | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ==== trees ==== | ||
- | {{graphics_list_trees.png|}} | ||
- | |||
- | {{trees_1.png|}} | ||
- | |||
- | {{trees_2.png|}} | ||
- | |||
- | {{trees_3.png|}} | ||
- | |||
- | |||
- | ==== conifers ==== | ||
- | {{graphics_list_conifers.png|}} | ||
- | |||
- | {{connifers_1.png|}} | ||
- | |||
- | {{connifers_2.png|}} | ||
- | |||
- | {{connifers_3.png|}} | ||
- | |||
- | |||
- | ==== brushes ==== | ||
- | {{graphics_list_brushes.png|}} | ||
- | |||
- | {{brushes_1.png|}} | ||
- | |||
- | {{brushes_2.png|}} | ||
- | |||
- | {{brushes_3.png|}} | ||
- | |||
- | ==== underwood ==== | ||
- | {{graphics_list_underwood.png|}} | ||
- | |||
- | ==== cactus ==== | ||
- | {{graphics_list_cactus.png|}} | ||
- | |||
- | {{palm_trees_1.png|}} | ||
- | |||
- | ==== dead trees ==== | ||
- | {{graphics_list_deadtrees.png|}} | ||
- | |||
- | {{dead_trees_c.png|}} | ||
- | |||
- | {{dead_trees_l.png|}} | ||
- | |||
- | |||
- | ==== gras ==== | ||
- | {{graphics_list_gras.png|}} | ||
- | |||
- | {{gras.png|}} | ||
- | |||
- | ==== rainforest ==== | ||
- | {{graphics_list_rainforest.png|}} |