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z:entityparameter [2008/10/23 19:16]
jjp
z:entityparameter [2010/01/15 18:21]
jjp
Line 122: Line 122:
   * either mesh or particle effect   * either mesh or particle effect
  
-==== Mesh ====  +=== Mesh ===
   * //mapping between// animation states and mesh animations   * //mapping between// animation states and mesh animations
   * //mapping between// renderable parameters and shader parameters   * //mapping between// renderable parameters and shader parameters
-  * meshmaterial, textures+  * mesh 
 +  * material  
 +  * colour/alpha map 
 +  * normal/specular map 
 +  * tint map 
 +  * additional map 1 
 +  * additional map 2 
  
-==== Particle Effect ====  +=== Particle Effect ===  
   * particle effect   * particle effect
 +  * material 
 +  * map 1
 +  * map 2
 +  * map 3
   * //mapping between// animation states and effect states   * //mapping between// animation states and effect states
  
Line 136: Line 146:
   * //list of// renderable node overrides   * //list of// renderable node overrides
  
-==== Renderable Node Override ====+=== Renderable Node Override ===
  
-  * position 
-  * orientation 
-  * scale 
   * either mesh override or particle effect override   * either mesh override or particle effect override
  
-==== Mesh Override ====+== Mesh Override ==
  
   * //mapping between// animation states and mesh animations   * //mapping between// animation states and mesh animations
-  * //mapping between// renderable parameters and shader parameters +  * material  
-  * material, textures+  * colour/alpha map 
 +  * normal/specular map 
 +  * tint map 
 +  * additional map 1 
 +  * additional map 2  
 + 
 +== Particle Effect Override ==
  
-==== Particle Effect Override ====+  * material  
 +  * map 1 
 +  * map 2 
 +  * map 3
   * //mapping between// animation states and effect states   * //mapping between// animation states and effect states
  
Line 239: Line 255:
       Node root       Node root
       {       {
-        name = "rootNode" (string) 
         position = (0.0, 0.0, 0.0) (vector3)         position = (0.0, 0.0, 0.0) (vector3)
         scale = (1.0, 1.0, 1.0) (vector3)         scale = (1.0, 1.0, 1.0) (vector3)
         orientation = (1.0, 0.0, 0.0, 0.0) (vector3)         orientation = (1.0, 0.0, 0.0, 0.0) (vector3)
-        meshName = "test.mesh" (string) 
-        materialName = "object_material" (string) 
-        colourMapName = "test_colour.dds" (string) 
-        normalSpecMapName = "test_normal.dds" (string) 
-        tintMapName = "test_tint.dds" (string) 
-        envMapName = "test_env.dds" (string) 
         role = "none" (string)         role = "none" (string)
-        boneMapping = (("bone1", "hatch")) (list of string-pairs) +        Mesh mesh 
-        animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) +        { 
-        paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs) +          meshName = "test.mesh" (string) 
 +          materialName = "object_material" (string) 
 +          colourMapName = "test_colour.dds" (string) 
 +          normalSpecMapName = "test_normal.dds" (string) 
 +          tintMapName = "test_tint.dds" (string) 
 +          envMapName = "test_env.dds" (string) 
 +          boneMapping = (("bone1", "hatch")) (list of string-pairs) 
 +          animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) 
 +          paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs)  
 +        }
         Node driver         Node driver
         {         {
-          name "driverNode" +          position (0.0, 0.0, 0.0)  
-          position = (1.0, 1.0, 0.0)+          scale = (1.0, 1.0, 1.0)  
 +          orientation = (1.0, 0.0, 0.0, 0.0)
           role = "driverAnchor"           role = "driverAnchor"
         }         }
Line 268: Line 287:
       NodeOverwrite root       NodeOverwrite root
       {       {
-        nodeName = "root" (string) 
         position = (0.0, 0.0, 0.0) (vector3)         position = (0.0, 0.0, 0.0) (vector3)
         scale = (1.0, 1.0, 1.0) (vector3)         scale = (1.0, 1.0, 1.0) (vector3)
         orientation = (1.0, 0.0, 0.0, 0.0) (vector3)         orientation = (1.0, 0.0, 0.0, 0.0) (vector3)
-        meshName = "test.mesh" (string) 
-        materialName = "object_damaged_material" (string) 
-        colourMapName = "test_damaged_colour.dds" (string) 
-        normalSpecMapName = "test_damaged_normal.dds" (string) 
-        tintMapName = "test_damaged_tint.dds" (string) 
-        envMapName = "test_damaged_env.dds" (string) 
         role = "none" (string)         role = "none" (string)
-        boneMapping = (("bone1", "hatch")) (list of string-pairs) +        MeshOverwrite 
-        animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) +        { 
-        paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs) +          materialName = "object_damaged_material" (string) 
 +          colourMapName = "test_damaged_colour.dds" (string) 
 +          normalSpecMapName = "test_damaged_normal.dds" (string) 
 +          tintMapName = "test_damaged_tint.dds" (string) 
 +          envMapName = "test_damaged_env.dds" (string) 
 +          boneMapping = (("bone1", "hatch")) (list of string-pairs) 
 +          animMapping = (("move_anim1", "move"), ("move_anim2", "move"), ("idle_anim1", "idle")) (list of string-pairs) 
 +          paramMapping = (("playerColour", "tintColour"), ("chainMovement", "chainMove")) (list of string-pairs)  
 +        }
       }       }
     }     }
z/entityparameter.txt · Last modified: 2015/08/23 13:59 (external edit)